Sometimes it’s nice to step away from the realm of deck building or resource management and have fun messing with people’s minds. Games with strong bluffing components are a fun change of pace to game nights, especially with larger groups. Today we’ll look at two of my favorite bluffing games: Saboteur and Coup.
We’ve already taken a look at the base game of 7 Wonders and the first expansion, Leaders. Now let’s take a look at the Wonders Pack, which gives us 4 new wonders to add to our set up.
In an earlier post I discussed some basic strategy and reviewed the game 7 Wonders. Today we’ll examine the first expansion for the series, Leaders.